top of page

Create Your First Project

Start adding your projects to your portfolio. Click on "Manage Projects" to get started

KUBIKOS

PROJECT TYPE

Commercial

YEAR

2022

LOCATION

Stockholm

ROLE

VR Unity Devoleper

As a Technical Artist, I contributed to the development of a VR game, taking it from concept to release on the store. This project highlighted my ability to bridge the gap between art and technology, ensuring a visually engaging and technically optimized experience.

Role & Responsibilities:

-Concept to Completion: Collaborated on the initial idea, contributed to design, and executed all stages of development through to publishing.
-Technical Art: Created and implemented shaders, optimized assets for VR performance, and ensured seamless integration of visual and gameplay elements.
-Development: Used industry-standard tools and engines (e.g., Unreal Engine or Unity) to build and refine the game mechanics and interactions.
-Optimization: Fine-tuned visual assets and code to meet the performance requirements of VR hardware, ensuring smooth gameplay and high frame rates.
-Publishing: Managed the final build submission process, adhering to platform guidelines and ensuring the game was store-ready.

Key Features:

Immersive VR environments with optimized visuals and responsive mechanics.
A focus on user experience, combining engaging gameplay with high-performance visuals.
Rigorous testing to ensure compatibility and quality across VR devices.
This project demonstrates my ability to combine creativity with technical expertise, delivering a polished VR experience that successfully launched in the market.

bottom of page